101 Design Methods: A structured approach for driving innovation in your organization (Record no. 2361)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 06968nam a22002177a 4500 |
| 003 - CONTROL NUMBER IDENTIFIER | |
| control field | OSt |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20190912095958.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 190912b ||||| |||| 00| 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 978-1-118-08346-8 |
| 028 ## - PUBLISHER NUMBER | |
| Source | Allied Informatics, Jaipur |
| Bill Number | 6623 |
| Bill Date | 10/9/2019 |
| Purchase Year | 2019-20 |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | BSDU |
| Language of cataloging | English |
| Transcribing agency | BSDU |
| 082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
| Classification number | 658.4063 |
| Item number | KUM |
| 100 ## - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Kumar, Vijay |
| 245 ## - TITLE STATEMENT | |
| Title | 101 Design Methods: A structured approach for driving innovation in your organization |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
| Place of publication, distribution, etc. | New Jersey |
| Name of publisher, distributor, etc. | John Willey & Sons, Inc. |
| Date of publication, distribution, etc. | c2013 |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | 326 |
| 500 ## - GENERAL NOTE | |
| General note | Unlike other books on the subject, 101 Design Methods approaches the practice of creating new products, services, and customer experiences as a science, rather than an art, providing a practical set of collaborative tools and methods for planning and defining successful new offerings. Strategists, managers, designers, and researchers who undertake the challenge of innovation, despite a lack of established procedures and a high risk of failure, will find this an invaluable resource. Novices can learn from it; managers can plan with it; and practitioners of innovation can improve the quality of their work by referring to it. |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE | |
| Bibliography, etc. note | Contents<br/>FOREWORD by JAMES P. HACKETT vii<br/><br/>Acknowledgements ix<br/><br/>INTRODUCTION 1<br/><br/>Four Core Principles of Successful Innovation 3<br/><br/>Principle 1: Build Innovations Around Experiences 3<br/><br/>Principle 2: Think of Innovations as Systems 5<br/><br/>Principle 3: Cultivate an Innovation Culture 6<br/><br/>Principle 4: Adopt a Disciplined Innovation Process 7<br/><br/>A Model of the Design Innovation Process 8<br/><br/>The Design Innovation Process 8<br/><br/>Process Is Nonlinear 9<br/><br/>Process Is Iterative 9<br/><br/>Seven Modes of the Design Innovation Process 10<br/><br/>Mode 1: Sense Intent 10<br/><br/>Mode 2: Know Context 10<br/><br/>Mode 3: Know People 11<br/><br/>Mode 4: Frame Insights 11<br/><br/>Mode 5: Explore Concepts 12<br/><br/>Mode 6: Frame Solutions 12<br/><br/>Mode 7: Realize Offerings 13<br/><br/>Understanding Methods 13<br/><br/>Mode 1: SENSE INTENT 15<br/><br/>Sense Intent: Mindsets 16<br/><br/>Sensing Changing Conditions 17<br/><br/>Seeing Overviews 17<br/><br/>Foreseeing Trends 18<br/><br/>Reframing Problems 18<br/><br/>Forming an Intent 19<br/><br/>Sense Intent: Methods 21<br/><br/>1.1 Buzz Reports 22<br/><br/>1.2 Popular Media Scan 24<br/><br/>1.3 Key Facts 26<br/><br/>1.4 Innovation Sourcebook 28<br/><br/>1.5 Trends Expert Interview 30<br/><br/>1.6 Keyword Bibliometrics 32<br/><br/>1.7 Ten Types of Innovation Framework 34<br/><br/>1.8 Innovation Landscape 36<br/><br/>1.9 Trends Matrix 38<br/><br/>1.10 Convergence Map 40<br/><br/>1.11 From…To Exploration 42<br/><br/>1.12 Initial Opportunity Map 44<br/><br/>1.13 Offering-Activity-Culture Map 46<br/><br/>1.14 Intent Statement 48<br/><br/>Mode 2: KNOW CONTEXT 51<br/><br/>Know Context: Mindsets 52<br/><br/>Knowing Context History 53<br/><br/>Understanding Frontiers 54<br/><br/>Seeing System Overviews 55<br/><br/>Understanding Stakeholders 56<br/><br/>Using Mental Models 57<br/><br/>Know Context: Methods 59<br/><br/>2.1 Contextual Research Plan 60<br/><br/>2.2 Popular Media Search 62<br/><br/>2.3 Publications Research 64<br/><br/>2.4 Eras Map 66<br/><br/>2.5 Innovation Evolution Map 68<br/><br/>2.6 Financial Profile 70<br/><br/>2.7 Analogous Models 72<br/><br/>2.8 Competitors-Complementors Map 74<br/><br/>2.9 Ten Types of Innovation Diagnostics 76<br/><br/>2.10 Industry Diagnostics 78<br/><br/>2.11 SWOT Analysis 80<br/><br/>2.12 Subject Matter Experts Interview 82<br/><br/>2.13 Interest Groups Discussion 84<br/><br/>Mode 3: KNOW PEOPLE 87<br/><br/>Know People: Mindsets 88<br/><br/>Observing Everything 89<br/><br/>Building Empathy 90<br/><br/>Immersing in Daily Life 91<br/><br/>Listening Openly 92<br/><br/>Looking for Problems and Needs 93<br/><br/>Know People: Methods 95<br/><br/>3.1 Research Participant Map 96<br/><br/>3.2 Research Planning Survey 98<br/><br/>3.3 User Research Plan 100<br/><br/>3.4 Five Human Factors 102<br/><br/>3.5 POEMS 104<br/><br/>3.6 Field Visit 106<br/><br/>3.7 Video Ethnography 108<br/><br/>3.8 Ethnographic Interview 110<br/><br/>3.9 User Pictures Interview 112<br/><br/>3.10 Cultural Artifacts 114<br/><br/>3.11 Image Sorting 116<br/><br/>3.12 Experience Simulation 120<br/><br/>3.13 Field Activity 122<br/><br/>3.14 Remote Research 124<br/><br/>3.15 User Observations Database 126<br/><br/>Mode 4: FRAME INSIGHTS 129<br/><br/>Frame Insights: Mindsets 130<br/><br/>Exploring Systems 131<br/><br/>Looking for Patterns 132<br/><br/>Constructing Overviews 133<br/><br/>Identifying Opportunities 134<br/><br/>Developing Guiding Principles 135<br/><br/>Frame Insights: Methods 137<br/><br/>4.1 Observations to Insights 138<br/><br/>4.2 Insights Sorting 140<br/><br/>4.3 User Observation Database Queries 142<br/><br/>4.4 User Response Analysis 144<br/><br/>4.5 ERAF Systems Diagram 146<br/><br/>4.6 Descriptive Value Web 150<br/><br/>4.7 Entities Position Map 152<br/><br/>4.8 Venn Diagramming 154<br/><br/>4.9 Tree/Semi-Lattice Diagramming 156<br/><br/>4.10 Symmetric Clustering Matrix 158<br/><br/>4.11 Asymmetric Clustering Matrix 162<br/><br/>4.12 Activity Network 166<br/><br/>4.13 Insights Clustering Matrix 170<br/><br/>4.14 Semantic Profile 174<br/><br/>4.15 User Groups Definition 176<br/><br/>4.16 Compelling Experience Map 178<br/><br/>4.17 User Journey Map 182<br/><br/>4.18 Summary Framework 184<br/><br/>4.19 Design Principles Generation 188<br/><br/>4.20 Analysis Workshop 190<br/><br/>Mode 5: EXPLORE CONCEPTS 195<br/><br/>Explore Concepts: Mindsets 196<br/><br/>Challenging Assumptions 197<br/><br/>Standing in the Future 198<br/><br/>Exploring Concepts at the Fringes 199<br/><br/>Seeking Clearly Added Value 200<br/><br/>Narrating Stories about the Future 201<br/><br/>Explore Concepts: Methods 203<br/><br/>5.1 Principles to Opportunities 204<br/><br/>5.2 Opportunity Mind Map 206<br/><br/>5.3 Value Hypothesis 208<br/><br/>5.4 Persona Definition 210<br/><br/>5.5 Ideation Session 212<br/><br/>5.6 Concept-Generating Matrix 216<br/><br/>5.7 Concept Metaphors and Analogies 218<br/><br/>5.8 Role-Play Ideation 222<br/><br/>5.9 Ideation Game 224<br/><br/>5.10 Puppet Scenario 228<br/><br/>5.11 Behavioral Prototype 232<br/><br/>5.12 Concept Prototype 234<br/><br/>5.13 Concept Sketch 236<br/><br/>5.14 Concept Scenarios 238<br/><br/>5.15 Concept Sorting 240<br/><br/>5.16 Concept Grouping Matrix 242<br/><br/>5.17 Concept Catalog 244<br/><br/>Mode 6: FRAME SOLUTIONS 247<br/><br/>Frame Solutions: Mindsets 248<br/><br/>Conceiving Holistic Solutions 249<br/><br/>Conceiving Options 250<br/><br/>Making Value Judgments 251<br/><br/>Envisioning Scenarios 252<br/><br/>Structuring Solutions 253<br/><br/>Frame Solutions: Methods 255<br/><br/>6.1 Morphological Synthesis 256<br/><br/>6.2 Concept Evaluation 258<br/><br/>6.3 Prescriptive Value Web 260<br/><br/>6.4 Concept-Linking Map 262<br/><br/>6.5 Foresight Scenario 264<br/><br/>6.6 Solution Diagramming 266<br/><br/>6.7 Solution Storyboard 268<br/><br/>6.8 Solution Enactment 270<br/><br/>6.9 Solution Prototype 272<br/><br/>6.10 Solution Evaluation 274<br/><br/>6.11 Solution Roadmap 276<br/><br/>6.12 Solution Database 278<br/><br/>6.13 Synthesis Workshop 280<br/><br/>Mode 7: REALIZE OFFERINGS 285<br/><br/>Realize Offerings: Mindsets 286<br/><br/>Reiterating Prototypes 287<br/><br/>Evaluating in Reality 288<br/><br/>Defining Strategies 289<br/><br/>Implementing in Reality 290<br/><br/>Communicating Vision 291<br/><br/>Realize Offerings: Methods 293<br/><br/>7.1 Strategy Roadmap 294<br/><br/>7.2 Platform Plan 296<br/><br/>7.3 Strategy Plan Workshop 300<br/><br/>7.4 Pilot Development and Testing 304<br/><br/>7.5 Implementation Plan 306<br/><br/>7.6 Competencies Plan 310<br/><br/>7.7 Team Formation Plan 312<br/><br/>7.8 Vision Statement 314<br/><br/>7.9 Innovation Brief 318<br/><br/>CREDITS FOR EXAMPLE PROJECTS 320<br/><br/>INDEX 323 |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Entrepreneurship |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Source of classification or shelving scheme | Dewey Decimal Classification |
| Koha item type | Books |
| Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Home library | Current library | Date acquired | Cost, normal purchase price | Total Checkouts | Full call number | Barcode | Date last seen | Cost, replacement price | Price effective from | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dewey Decimal Classification | Not For Loan | Reference | BSDU Knowledge Resource Center, Jaipur | BSDU Knowledge Resource Center, Jaipur | 09/12/2019 | 2610.77 | 658.4063 KUM | 017886 | 02/12/2020 | 2610.77 | 09/12/2019 | Books |

