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  <titleInfo>
    <title>Principles of Interactive Computer Graphics</title>
  </titleInfo>
  <name type="personal">
    <namePart>Newman,William M.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart> Sproull ,Robert F.</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">New Delhi</placeTerm>
    </place>
    <publisher>Mc Graw Hill Education</publisher>
    <dateIssued>1979</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>541</extent>
  </physicalDescription>
  <note>Contents : 

Part One : Basic Concepts 

Chapter 1 : Introduction 
Chapter 2 : Point Plotting Techniques 
Chapter 3 : Line -Drawing Displays 
Chapter 4 Two-Dimensional Transformations 
Chapter 5 : Clipping and Winding 

Part Two : Graphics Packages

Chapter 6 : A Simple Graphics Package
Chapter 7 : Segment Display Files 
Chapter 8 : Display File Compilation 
Chapter 9 : Geometric Models 
Chapter 10 : Picture Structure 

Part Three : Interactive Graphics

Chapter 11 : Pointing and Posting Devices 
Chapter 12 : Graphical Input Techniques 
Chapter 13 : Event Handling 
Chapter 14 : Input Functions 

Part Four : Raster Graphics

Chapter 15 : Raster Graphics Fundamentals 
Chapter 16 : Solid -Area Scan Conversion 
Chapter 17 : Interactive Raster Graphics 
Chapter 18 : Raster -Graphics Systems
Chapter 19 : Raster Display Hardware 

Part Five : Three -Dimensional Graphics 

Chapter 20 : Realism in Three Dimensional Graphics 
Chapter 21 : Curve and Surfaces 
Chapter 22 : Three Dimensional transformations and Perspective 
Chapter 22 : Three -Dimensional Transformations and Perspective 
Chapter 23 :  Perspective Depth 
Chapter 24 : Hidden -Surface Elimination 
Chapter 25 : SHADING 

Part Six : Graphics Systems 

Chapter 26 : Display Processors 
Chapter 27 : Device -Independent Graphics Systems
Chapter 28 : User Interface Design 
 </note>
  <subject>
    <topic>CSE</topic>
  </subject>
  <classification authority="ddc">001.55 NEW</classification>
  <identifier type="isbn">0-07-046338-7</identifier>
  <identifier type="">Prof. S. C. Bhaduri</identifier>
  <recordInfo>
    <recordContentSource authority="marcorg">BSDU</recordContentSource>
    <recordCreationDate encoding="marc">190527</recordCreationDate>
    <recordChangeDate encoding="iso8601">20190527153110.0</recordChangeDate>
    <languageOfCataloging>
      <languageTerm authority="iso639-2b" type="code">English</languageTerm>
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