02030nam a22002417a 4500999001500000003000400015005001700019008004100036020001800077028002400095040002400119082001600143100002200159245004800181250000900229260004400238300000800282504134500290650000801635700002401643942001201667952010901679 c2192d2192OSt20190527153110.0190527b ||||| |||| 00| 0 eng d a0-07-046338-7 bProf. S. C. Bhaduri aBSDUbEnglishcBSDU a001.55bNEW aNewman,William M. aPrinciples of Interactive Computer Graphics b2nd  aNew DelhibMc Graw Hill Educationc1979 a541 aContents : Part One : Basic Concepts Chapter 1 : Introduction Chapter 2 : Point Plotting Techniques Chapter 3 : Line -Drawing Displays Chapter 4 Two-Dimensional Transformations Chapter 5 : Clipping and Winding Part Two : Graphics Packages Chapter 6 : A Simple Graphics Package Chapter 7 : Segment Display Files Chapter 8 : Display File Compilation Chapter 9 : Geometric Models Chapter 10 : Picture Structure Part Three : Interactive Graphics Chapter 11 : Pointing and Posting Devices Chapter 12 : Graphical Input Techniques Chapter 13 : Event Handling Chapter 14 : Input Functions Part Four : Raster Graphics Chapter 15 : Raster Graphics Fundamentals Chapter 16 : Solid -Area Scan Conversion Chapter 17 : Interactive Raster Graphics Chapter 18 : Raster -Graphics Systems Chapter 19 : Raster Display Hardware Part Five : Three -Dimensional Graphics Chapter 20 : Realism in Three Dimensional Graphics Chapter 21 : Curve and Surfaces Chapter 22 : Three Dimensional transformations and Perspective Chapter 22 : Three -Dimensional Transformations and Perspective Chapter 23 : Perspective Depth Chapter 24 : Hidden -Surface Elimination Chapter 25 : SHADING Part Six : Graphics Systems Chapter 26 : Display Processors Chapter 27 : Device -Independent Graphics Systems Chapter 28 : User Interface Design  aCSE a Sproull ,Robert F. 2ddccBK 00102ddc4070aBSDUbBSDUcGENd2019-05-27l0o001.55 NEWpDB0133r2020-02-12 00:00:00w2019-05-27yBK