| 000 | 01957nam a22002297a 4500 | ||
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| 999 |
_c2192 _d2192 |
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| 003 | OSt | ||
| 005 | 20190527153110.0 | ||
| 008 | 190527b ||||| |||| 00| 0 eng d | ||
| 020 | _a0-07-046338-7 | ||
| 028 | _bProf. S. C. Bhaduri | ||
| 040 |
_aBSDU _bEnglish _cBSDU |
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| 082 |
_a001.55 _bNEW |
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| 100 | _aNewman,William M. | ||
| 245 | _aPrinciples of Interactive Computer Graphics | ||
| 250 | _b2nd | ||
| 260 |
_aNew Delhi _bMc Graw Hill Education _c1979 |
||
| 300 | _a541 | ||
| 504 | _aContents : Part One : Basic Concepts Chapter 1 : Introduction Chapter 2 : Point Plotting Techniques Chapter 3 : Line -Drawing Displays Chapter 4 Two-Dimensional Transformations Chapter 5 : Clipping and Winding Part Two : Graphics Packages Chapter 6 : A Simple Graphics Package Chapter 7 : Segment Display Files Chapter 8 : Display File Compilation Chapter 9 : Geometric Models Chapter 10 : Picture Structure Part Three : Interactive Graphics Chapter 11 : Pointing and Posting Devices Chapter 12 : Graphical Input Techniques Chapter 13 : Event Handling Chapter 14 : Input Functions Part Four : Raster Graphics Chapter 15 : Raster Graphics Fundamentals Chapter 16 : Solid -Area Scan Conversion Chapter 17 : Interactive Raster Graphics Chapter 18 : Raster -Graphics Systems Chapter 19 : Raster Display Hardware Part Five : Three -Dimensional Graphics Chapter 20 : Realism in Three Dimensional Graphics Chapter 21 : Curve and Surfaces Chapter 22 : Three Dimensional transformations and Perspective Chapter 22 : Three -Dimensional Transformations and Perspective Chapter 23 : Perspective Depth Chapter 24 : Hidden -Surface Elimination Chapter 25 : SHADING Part Six : Graphics Systems Chapter 26 : Display Processors Chapter 27 : Device -Independent Graphics Systems Chapter 28 : User Interface Design | ||
| 650 | _aCSE | ||
| 700 | _a Sproull ,Robert F. | ||
| 942 |
_2ddc _cBK |
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