000 01957nam a22002297a 4500
999 _c2192
_d2192
003 OSt
005 20190527153110.0
008 190527b ||||| |||| 00| 0 eng d
020 _a0-07-046338-7
028 _bProf. S. C. Bhaduri
040 _aBSDU
_bEnglish
_cBSDU
082 _a001.55
_bNEW
100 _aNewman,William M.
245 _aPrinciples of Interactive Computer Graphics
250 _b2nd
260 _aNew Delhi
_bMc Graw Hill Education
_c1979
300 _a541
504 _aContents : Part One : Basic Concepts Chapter 1 : Introduction Chapter 2 : Point Plotting Techniques Chapter 3 : Line -Drawing Displays Chapter 4 Two-Dimensional Transformations Chapter 5 : Clipping and Winding Part Two : Graphics Packages Chapter 6 : A Simple Graphics Package Chapter 7 : Segment Display Files Chapter 8 : Display File Compilation Chapter 9 : Geometric Models Chapter 10 : Picture Structure Part Three : Interactive Graphics Chapter 11 : Pointing and Posting Devices Chapter 12 : Graphical Input Techniques Chapter 13 : Event Handling Chapter 14 : Input Functions Part Four : Raster Graphics Chapter 15 : Raster Graphics Fundamentals Chapter 16 : Solid -Area Scan Conversion Chapter 17 : Interactive Raster Graphics Chapter 18 : Raster -Graphics Systems Chapter 19 : Raster Display Hardware Part Five : Three -Dimensional Graphics Chapter 20 : Realism in Three Dimensional Graphics Chapter 21 : Curve and Surfaces Chapter 22 : Three Dimensional transformations and Perspective Chapter 22 : Three -Dimensional Transformations and Perspective Chapter 23 : Perspective Depth Chapter 24 : Hidden -Surface Elimination Chapter 25 : SHADING Part Six : Graphics Systems Chapter 26 : Display Processors Chapter 27 : Device -Independent Graphics Systems Chapter 28 : User Interface Design
650 _aCSE
700 _a Sproull ,Robert F.
942 _2ddc
_cBK