Principles of Interactive Computer Graphics
Newman,William M.
Principles of Interactive Computer Graphics - 2nd - New Delhi Mc Graw Hill Education 1979 - 541
Contents :
Part One : Basic Concepts
Chapter 1 : Introduction
Chapter 2 : Point Plotting Techniques
Chapter 3 : Line -Drawing Displays
Chapter 4 Two-Dimensional Transformations
Chapter 5 : Clipping and Winding
Part Two : Graphics Packages
Chapter 6 : A Simple Graphics Package
Chapter 7 : Segment Display Files
Chapter 8 : Display File Compilation
Chapter 9 : Geometric Models
Chapter 10 : Picture Structure
Part Three : Interactive Graphics
Chapter 11 : Pointing and Posting Devices
Chapter 12 : Graphical Input Techniques
Chapter 13 : Event Handling
Chapter 14 : Input Functions
Part Four : Raster Graphics
Chapter 15 : Raster Graphics Fundamentals
Chapter 16 : Solid -Area Scan Conversion
Chapter 17 : Interactive Raster Graphics
Chapter 18 : Raster -Graphics Systems
Chapter 19 : Raster Display Hardware
Part Five : Three -Dimensional Graphics
Chapter 20 : Realism in Three Dimensional Graphics
Chapter 21 : Curve and Surfaces
Chapter 22 : Three Dimensional transformations and Perspective
Chapter 22 : Three -Dimensional Transformations and Perspective
Chapter 23 : Perspective Depth
Chapter 24 : Hidden -Surface Elimination
Chapter 25 : SHADING
Part Six : Graphics Systems
Chapter 26 : Display Processors
Chapter 27 : Device -Independent Graphics Systems
Chapter 28 : User Interface Design
0-07-046338-7
Prof. S. C. Bhaduri
CSE
001.55 / NEW
Principles of Interactive Computer Graphics - 2nd - New Delhi Mc Graw Hill Education 1979 - 541
Contents :
Part One : Basic Concepts
Chapter 1 : Introduction
Chapter 2 : Point Plotting Techniques
Chapter 3 : Line -Drawing Displays
Chapter 4 Two-Dimensional Transformations
Chapter 5 : Clipping and Winding
Part Two : Graphics Packages
Chapter 6 : A Simple Graphics Package
Chapter 7 : Segment Display Files
Chapter 8 : Display File Compilation
Chapter 9 : Geometric Models
Chapter 10 : Picture Structure
Part Three : Interactive Graphics
Chapter 11 : Pointing and Posting Devices
Chapter 12 : Graphical Input Techniques
Chapter 13 : Event Handling
Chapter 14 : Input Functions
Part Four : Raster Graphics
Chapter 15 : Raster Graphics Fundamentals
Chapter 16 : Solid -Area Scan Conversion
Chapter 17 : Interactive Raster Graphics
Chapter 18 : Raster -Graphics Systems
Chapter 19 : Raster Display Hardware
Part Five : Three -Dimensional Graphics
Chapter 20 : Realism in Three Dimensional Graphics
Chapter 21 : Curve and Surfaces
Chapter 22 : Three Dimensional transformations and Perspective
Chapter 22 : Three -Dimensional Transformations and Perspective
Chapter 23 : Perspective Depth
Chapter 24 : Hidden -Surface Elimination
Chapter 25 : SHADING
Part Six : Graphics Systems
Chapter 26 : Display Processors
Chapter 27 : Device -Independent Graphics Systems
Chapter 28 : User Interface Design
0-07-046338-7
Prof. S. C. Bhaduri
CSE
001.55 / NEW

