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Principles of Interactive Computer Graphics

By: Contributor(s): Material type: TextPublisher number: Prof. S. C. BhaduriPublication details: New Delhi Mc Graw Hill Education 1979Edition: 2ndDescription: 541ISBN:
  • 0-07-046338-7
Subject(s): DDC classification:
  • 001.55 NEW
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Item type Current library Call number Status Barcode
Books BSDU Knowledge Resource Center, Jaipur General Stacks 001.55 NEW (Browse shelf(Opens below)) Available DB0133

Contents :

Part One : Basic Concepts

Chapter 1 : Introduction
Chapter 2 : Point Plotting Techniques
Chapter 3 : Line -Drawing Displays
Chapter 4 Two-Dimensional Transformations
Chapter 5 : Clipping and Winding

Part Two : Graphics Packages

Chapter 6 : A Simple Graphics Package
Chapter 7 : Segment Display Files
Chapter 8 : Display File Compilation
Chapter 9 : Geometric Models
Chapter 10 : Picture Structure

Part Three : Interactive Graphics

Chapter 11 : Pointing and Posting Devices
Chapter 12 : Graphical Input Techniques
Chapter 13 : Event Handling
Chapter 14 : Input Functions

Part Four : Raster Graphics

Chapter 15 : Raster Graphics Fundamentals
Chapter 16 : Solid -Area Scan Conversion
Chapter 17 : Interactive Raster Graphics
Chapter 18 : Raster -Graphics Systems
Chapter 19 : Raster Display Hardware

Part Five : Three -Dimensional Graphics

Chapter 20 : Realism in Three Dimensional Graphics
Chapter 21 : Curve and Surfaces
Chapter 22 : Three Dimensional transformations and Perspective
Chapter 22 : Three -Dimensional Transformations and Perspective
Chapter 23 : Perspective Depth
Chapter 24 : Hidden -Surface Elimination
Chapter 25 : SHADING

Part Six : Graphics Systems

Chapter 26 : Display Processors
Chapter 27 : Device -Independent Graphics Systems
Chapter 28 : User Interface Design

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